Moltres
Red/Blue

Known as the legendary bird of fire. Every flap of its wings creates a dazzling flash of flames.

Yellow

A legendary bird POKéMON. As it flaps its flaming wings, even the night sky will turn red.

Pokédex & Training Data

Classification Flame Pokémon
Height 2.0 m (6'07")
Weight 60.0 kg (132.3 lbs)
Abilities N/A in Gen I
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #146
Johto (G/S/C) #237
Johto (HG/SS) #242
Kalos (Coastal) #153
National #146
Crown Tundra #204

Game Locations

Kanto Victory Road 2 2f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
51 Leer
— 100% 30 Lowers the target’s Defense by one stage.
55 Agility
— — 30 Raises the user’s Speed by two stages.
60 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
51 Leer
— 100% 30 Lowers the target’s Defense by one stage.
55 Agility
— — 30 Raises the user’s Speed by two stages.
60 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM02 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
TM04 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM43 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 100
Defense 90
Sp. Atk 125
Sp. Def 85
Speed 90
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x