
Red/Blue
Known as the legendary bird of fire. Every flap of its wings creates a dazzling flash of flames.
Yellow
A legendary bird POKéMON. As it flaps its flaming wings, even the night sky will turn red.
Pokédex Data
Classification
Flame Pokémon
Height
2.0 m (6'07")
Weight
60.0 kg (132.3 lbs)
Abilities
N/A in Gen I
Game Locations
- Kanto Victory Road 2 2f
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
35
Growth Rate
slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
51 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
55 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
60 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
51 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
55 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
60 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM02 Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
TM04 Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM43 Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
90
Attack
100
Defense
90
Sp. Atk
125
Sp. Def
85
Speed
90
Total
580
Type Defenses
(vs. Gen 6+ rules)