Dratini
Red/Blue

Long considered a mythical POKéMON until recently when a small colony was found living underwater.

Yellow

The existence of this mythical POKéMON was only recently confirmed by a fisherman who caught one.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex & Training Data

Classification Dragon Pokémon
Height 1.8 m (5'11")
Weight 3.3 kg (7.3 lbs)
Abilities N/A in Gen I
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #147
Johto (G/S/C) #241
Johto (HG/SS) #246
Kalos (Mountain) #145
Alola (S/M) #281
Alola (US/UM) #379
Paldea (S/V) #347
National #147
Crown Tundra #194

Held Items

None in this generation.

Game Locations

Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Thunder Wave
— 90% 20 Paralyzes the target.
20 Agility
— — 30 Raises the user’s Speed by two stages.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.
40 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
50 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Thunder Wave
— 90% 20 Paralyzes the target.
20 Agility
— — 30 Raises the user’s Speed by two stages.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.
40 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
50 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM23 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 41
Attack 64
Defense 45
Sp. Atk 50
Sp. Def 50
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x