Moltres
Gold

This legendary POKéMON scatters embers with every flap of its wings. It is a thrilling sight to behold.

Silver

This legendary bird POKéMON is said to bring early spring to the wintry lands it visits.

Crystal

Legendary bird POKéMON. It is said to migrate from the south along with the spring.

Pokédex Data

Classification Flame Pokémon
Height 2.0 m (6'07")
Weight 60.0 kg (132.3 lbs)
Abilities N/A in Gen II

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Agility
30 Raises the user's Speed by two stages.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
73 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Agility
30 Raises the user's Speed by two stages.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
73 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 90
Attack 100
Defense 90
Sp. Atk 125
Sp. Def 85
Speed 90
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x