Moltres
Diamond/PearlPlatinum

One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.

Heartgold

This legendary Pokémon scatters embers with every flap of its wings. It is a thrilling sight to behold.

Soulsilver

This legendary bird Pokémon is said to bring early spring to the wintry lands it visits.

Pokédex Data

Classification Flame Pokémon
Height 2.0 m (6'07")
Weight 60.0 kg (132.3 lbs)
Abilities

Game Locations

  • Mt Silver Top
  • Roaming Sinnoh Area

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Agility
30 Raises the user's Speed by two stages.
22 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Roost
5 Heals the user by half its max HP.
64 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
78 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
85 Sunny Day
5 Changes the weather to sunny for five turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Agility
30 Raises the user's Speed by two stages.
22 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Roost
5 Heals the user by half its max HP.
64 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
78 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
85 Sunny Day
5 Changes the weather to sunny for five turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Agility
30 Raises the user's Speed by two stages.
22 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Roost
5 Heals the user by half its max HP.
64 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
78 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
85 Sunny Day
5 Changes the weather to sunny for five turns.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 90
Attack 100
Defense 90
Sp. Atk 125
Sp. Def 85
Speed 90
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x