Moltres
Lets Go Pikachu/Lets Go Eevee

A legendary bird Pokémon. As it flaps its flaming wings, even the night sky will turn red.

Pokédex & Training Data

Classification Flame Pokémon
Height 2.0 m (6'07")
Weight 60.0 kg (132.3 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kanto (R/B/Y) #146
Johto (G/S/C) #237
Johto (HG/SS) #242
Kalos (Coastal) #153
National #146
Crown Tundra #204

Game Locations

Ultra Space Ultra Space Wilds Cliff
Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Agility
— — 30 Raises the user’s Speed by two stages.
22 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Sunny Day
— — 5 Changes the weather to sunny for five turns.
64 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
78 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
85 Roost
— — 5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Burn Up
130 100% 5 Removes the user’s fire type after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Agility
— — 30 Raises the user’s Speed by two stages.
22 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Sunny Day
— — 5 Changes the weather to sunny for five turns.
64 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
78 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
85 Roost
— — 5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Burn Up
130 100% 5 Removes the user’s fire type after inflicting damage.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Leer
— 100% 30 Lowers the target’s Defense by one stage.
24 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
32 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
40 Agility
— — 30 Raises the user’s Speed by two stages.
48 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
56 Roost
— — 5 Heals the user by half its max HP.
64 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
72 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM11 Will O Wisp
— 85% 15 Burns the target.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
— — 5 Heals the user by half its max HP.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 90
Attack 100
Defense 90
Sp. Atk 125
Sp. Def 85
Speed 90
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x