Moltres
Lets Go Pikachu/Lets Go Eevee

A legendary bird Pokémon. As it flaps its flaming wings, even the night sky will turn red.

Pokédex Data

Classification Flame Pokémon
Height 2.0 m (6'07")
Weight 60.0 kg (132.3 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Cliff
  • Ultra Space Wilds Cliff

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Agility
30 Raises the user's Speed by two stages.
22 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Sunny Day
5 Changes the weather to sunny for five turns.
64 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
78 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
85 Roost
5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Burn Up
130 100% 5 Removes the user's fire type after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Agility
30 Raises the user's Speed by two stages.
22 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Sunny Day
5 Changes the weather to sunny for five turns.
64 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
71 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
78 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
85 Roost
5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Burn Up
130 100% 5 Removes the user's fire type after inflicting damage.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Leer
100% 30 Lowers the target's Defense by one stage.
24 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
32 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
40 Agility
30 Raises the user's Speed by two stages.
48 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
56 Roost
5 Heals the user by half its max HP.
64 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
72 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM11 Will O Wisp
85% 15 Burns the target.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
5 Heals the user by half its max HP.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 90
Attack 100
Defense 90
Sp. Atk 125
Sp. Def 85
Speed 90
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x