
Red/Blue
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.
Yellow
This legendary bird POKéMON is said to appear when the sky turns dark and lightning showers down.
Pokédex Data
Classification
Electric Pokémon
Height
1.6 m (5'03")
Weight
52.6 kg (116.0 lbs)
Abilities
N/A in Gen I
Game Locations
- Power Plant Area
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
35
Growth Rate
slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
51 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
55 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
60 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
51 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
55 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
60 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM02 Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
TM04 Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM43 Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
90
Attack
90
Defense
85
Sp. Atk
125
Sp. Def
90
Speed
100
Total
580
Type Defenses
(vs. Gen 6+ rules)