Moltres
Ruby/Sapphire

MOLTRES is a legendary bird POKéMON that has the ability to control fire. If this POKéMON is injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.

Emerald

MOLTRES is a legendary bird POKéMON that can control fire. If injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself.

Firered

One of the legendary bird POKéMON. Those seeing it are overwhelmed by its orange wings that seem to be on fire.

Leafgreen

It is said to be the legendary bird POKéMON of fire. Every flap of its wings creates a dazzling flare of flames.

Pokédex Data

Classification Flame Pokémon
Height 2.0 m (6'07")
Weight 60.0 kg (132.3 lbs)
Abilities

Game Locations

  • Mt Ember Summit

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Agility
30 Raises the user's Speed by two stages.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
73 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
85 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Agility
30 Raises the user's Speed by two stages.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
73 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
85 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Agility
30 Raises the user's Speed by two stages.
37 Endure
10 Prevents the user's HP from lowering below 1 this turn.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
73 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
85 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 100
Defense 90
Sp. Atk 125
Sp. Def 85
Speed 90
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x