Flareon
Red/Blue

When storing thermal energy in its body, its temperature could soar to over 1600 degrees.

Yellow

It has a flame chamber inside its body. It inhales, then blows out fire that is over 3,000F degrees.

Evolution Chain

Pokédex & Training Data

Classification Flame Pokémon
Height 0.9 m (2'11")
Weight 25.0 kg (55.1 lbs)
Abilities N/A in Gen I
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #136
Johto (G/S/C) #183
Sinnoh (Plat.) #166
Johto (HG/SS) #187
Unova (B2/W2) #094
Kalos (Coastal) #080
Alola (S/M) #126
Alola (US/UM) #156
Galar (Sw/Sh) #199
Hisui #028
Paldea (S/V) #182
National #136
Crown Tundra #077

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
27 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
31 Ember
40 100% 25 Has a 10% chance to burn the target.
37 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
40 Bite
60 100% 25 Has a 30% chance to make the target flinch.
42 Leer
— 100% 30 Lowers the target’s Defense by one stage.
44 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
48 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
54 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
8 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Ember
40 100% 25 Has a 10% chance to burn the target.
23 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
36 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
42 Smog
30 70% 20 Has a 40% chance to poison the target.
47 Leer
— 100% 30 Lowers the target’s Defense by one stage.
52 Flamethrower
90 100% 15 Has a 10% chance to burn the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 130
Defense 60
Sp. Atk 95
Sp. Def 110
Speed 65
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x