Red/Blue
When storing thermal energy in its body, its temperature could soar to over 1600 degrees.
Yellow
It has a flame chamber inside its body. It inhales, then blows out fire that is over 3,000F degrees.
Evolution Chain
Pokédex & Training Data
Classification
Flame Pokémon
Height
0.9 m (2'11")
Weight
25.0 kg (55.1 lbs)
Abilities
N/A in Gen I
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#136
Johto (G/S/C)
#183
Sinnoh (Plat.)
#166
Johto (HG/SS)
#187
Unova (B2/W2)
#094
Kalos (Coastal)
#080
Alola (S/M)
#126
Alola (US/UM)
#156
Galar (Sw/Sh)
#199
Hisui
#028
Paldea (S/V)
#182
National
#136
Crown Tundra
#077
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 27 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 31 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 37 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 40 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 42 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 44 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 48 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 54 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 8 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 16 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 23 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 30 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 36 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 42 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
| 47 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 52 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
130
Defense
60
Sp. Atk
95
Sp. Def
110
Speed
65
Total
525
Type Defenses
(vs. Gen 6+ rules)