
Sun
When it’s tired, it leaps into the mouth of a volcano and soaks its body in magma to ease its weariness. Its body burns at 2,192 degrees F.
Moon
When angered, it spouts brilliant fire from all over its body. It doesn’t calm down until its opponent has burned to ash.
Ultra Sun
Its entire body is burning. When it breathes, the temperature rises. When it sneezes, flames shoot out!
Ultra Moon
The hotter the place, the better they feel. Magmar in Alola are said to be hardier than those in other areas.
Lets Go Pikachu/Lets Go Eevee
Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.
Pokédex Data
Classification
Spitfire Pokémon
Height
1.3 m (4'03")
Weight
44.5 kg (98.1 lbs)
Abilities
- Flame Body
- Vital Spirit (Hidden)
Held Items
Magmarizer
5%
Game Locations
- Wela Volcano Park Area
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
8 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
12 | Feint Attack | 60 | — | 20 | Never misses. | |
15 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
19 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
22 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
26 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
29 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
42 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
49 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
55 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
8 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
12 | Feint Attack | 60 | — | 20 | Never misses. | |
15 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
19 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
22 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
26 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
29 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
42 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
49 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
55 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
6 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
11 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
17 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
22 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
28 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
33 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
39 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
44 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
50 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM04 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM11 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM23 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM31 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM40 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
65
Attack
95
Defense
57
Sp. Atk
100
Sp. Def
85
Speed
93
Total
495
Type Defenses
(vs. Gen 6+ rules)