Magmar
Sun

When it’s tired, it leaps into the mouth of a volcano and soaks its body in magma to ease its weariness. Its body burns at 2,192 degrees F.

Moon

When angered, it spouts brilliant fire from all over its body. It doesn’t calm down until its opponent has burned to ash.

Ultra Sun

Its entire body is burning. When it breathes, the temperature rises. When it sneezes, flames shoot out!

Ultra Moon

The hotter the place, the better they feel. Magmar in Alola are said to be hardier than those in other areas.

Lets Go Pikachu/Lets Go Eevee

Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar
🔄
Trade
holding magmarizer
magmortar
Magmortar

Pokédex Data

Classification Spitfire Pokémon
Height 1.3 m (4'03")
Weight 44.5 kg (98.1 lbs)
Abilities

Held Items

Game Locations

  • Wela Volcano Park Area

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
12 Feint Attack
60 20 Never misses.
15 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Clear Smog
50 15 Removes all of the target's stat modifiers.
22 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
26 Confuse Ray
100% 10 Confuses the target.
29 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
42 Sunny Day
5 Changes the weather to sunny for five turns.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
55 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
12 Feint Attack
60 20 Never misses.
15 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Clear Smog
50 15 Removes all of the target's stat modifiers.
22 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
26 Confuse Ray
100% 10 Confuses the target.
29 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
42 Sunny Day
5 Changes the weather to sunny for five turns.
49 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
55 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
6 Smog
30 70% 20 Has a 40% chance to poison the target.
11 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
17 Clear Smog
50 15 Removes all of the target's stat modifiers.
22 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
28 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
39 Confuse Ray
100% 10 Confuses the target.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
50 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM04 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11 Will O Wisp
85% 15 Burns the target.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 65
Attack 95
Defense 57
Sp. Atk 100
Sp. Def 85
Speed 93
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x