Gold
It dislikes cold places, so it blows scorching flames to make the environment suit able for itself.
Silver
The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.
Crystal
It moves more frequently in hot areas. It can heal itself by dipping its wound into lava.
Pokédex & Training Data
Classification
Spitfire Pokémon
Height
1.3 m (4'03")
Weight
44.5 kg (98.1 lbs)
Abilities
N/A in Gen II
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#126
Johto (G/S/C)
#151
Sinnoh (Plat.)
#201
Johto (HG/SS)
#153
Unova (B2/W2)
#054
Alola (S/M)
#167
Alola (US/UM)
#201
Hisui
#175
National
#126
Crown Tundra
#019
Blueberry
#014
Held Items
None in this generation.
Game Locations
Burned Tower B1f
Mt Silver 1f
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
| 7 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 13 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
| 19 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 25 | Smokescreen | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| 33 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 49 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 57 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
| 7 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 13 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
| 19 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 25 | Smokescreen | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| 33 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 49 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 57 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
65
Attack
95
Defense
57
Sp. Atk
100
Sp. Def
85
Speed
93
Total
495
Type Defenses
(vs. Gen 6+ rules)