
Gold
It dislikes cold places, so it blows scorching flames to make the environment suit able for itself.
Silver
The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.
Crystal
It moves more frequently in hot areas. It can heal itself by dipping its wound into lava.
Pokédex Data
Classification
Spitfire Pokémon
Height
1.3 m (4'03")
Weight
44.5 kg (98.1 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Burned Tower B1f
- Mt Silver 1f
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
19 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
49 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
57 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
19 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
25 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
33 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
49 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
57 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
65
Attack
95
Defense
57
Sp. Atk
100
Sp. Def
85
Speed
93
Total
495
Type Defenses
(vs. Gen 6+ rules)