Magmar
Gold

It dislikes cold places, so it blows scorching flames to make the environment suit­ able for itself.

Silver

The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.

Crystal

It moves more frequently in hot areas. It can heal itself by dipping its wound into lava.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar

Pokédex & Training Data

Classification Spitfire Pokémon
Height 1.3 m (4'03")
Weight 44.5 kg (98.1 lbs)
Abilities N/A in Gen II
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #126
Johto (G/S/C) #151
Sinnoh (Plat.) #201
Johto (HG/SS) #153
Unova (B2/W2) #054
Alola (S/M) #167
Alola (US/UM) #201
Hisui #175
National #126
Crown Tundra #019
Blueberry #014

Held Items

None in this generation.

Game Locations

Burned Tower B1f
Mt Silver 1f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
33 Sunny Day
— — 5 Changes the weather to sunny for five turns.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Confuse Ray
— 100% 10 Confuses the target.
57 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
19 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
25 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
33 Sunny Day
— — 5 Changes the weather to sunny for five turns.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Confuse Ray
— 100% 10 Confuses the target.
57 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 65
Attack 95
Defense 57
Sp. Atk 100
Sp. Def 85
Speed 93
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x