Red/Blue
Normally found near power plants, they can wander away and cause major blackouts in cities.
Yellow
If a major power outage occurs, it is certain that this POKéMON has eaten electricity at a power plant.
Pokédex & Training Data
Classification
Electric Pokémon
Height
1.1 m (3'07")
Weight
30.0 kg (66.1 lbs)
Abilities
N/A in Gen I
EV Yield
+2 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Pokédex Numbers
Kanto (R/B/Y)
#125
Johto (G/S/C)
#155
Sinnoh (Plat.)
#198
Johto (HG/SS)
#157
Unova (B2/W2)
#057
Alola (S/M)
#227
Alola (US/UM)
#296
Hisui
#183
National
#125
Crown Tundra
#016
Blueberry
#011
Held Items
None in this generation.
Game Locations
Power Plant Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 34 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 37 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 42 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 49 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 54 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 34 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 37 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 42 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 49 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 54 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
83
Defense
57
Sp. Atk
95
Sp. Def
85
Speed
105
Total
490
Type Defenses
(vs. Gen 6+ rules)