
Diamond/Pearl
Born in the spout of a volcano, its body is covered by flames that shimmer like the sun.
Platinum
When it breathes deeply, heat waves form around its body, making it hard to see clearly.
Heartgold
It dislikes cold places, so it blows scorching flames to make the environment suitable for itself.
Soulsilver
The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.
Pokédex Data
Held Items
Magmarizer
5/50%
Game Locations
- Burned Tower B1f
- Fuego Ironworks Area
- Johto Safari Zone Zone Peak
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
16 | Feint Attack | 60 | — | 20 | Never misses. | |
19 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
28 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
49 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
54 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
16 | Feint Attack | 60 | — | 20 | Never misses. | |
19 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
28 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
49 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
54 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
10 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
16 | Feint Attack | 60 | — | 20 | Never misses. | |
19 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
25 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
28 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
36 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
49 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
54 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
65
Attack
95
Defense
57
Sp. Atk
100
Sp. Def
85
Speed
93
Total
495
Type Defenses
(vs. Gen 6+ rules)