Magmar
Diamond/Pearl

Born in the spout of a volcano, its body is covered by flames that shimmer like the sun.

Platinum

When it breathes deeply, heat waves form around its body, making it hard to see clearly.

Heartgold

It dislikes cold places, so it blows scorching flames to make the environment suitable for itself.

Soulsilver

The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar
🔄
Trade
+
magmarizer magmarizer
magmortar
Magmortar

Pokédex & Training Data

Classification Spitfire Pokémon
Height 1.3 m (4'03")
Weight 44.5 kg (98.1 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #126
Johto (G/S/C) #151
Sinnoh (Plat.) #201
Johto (HG/SS) #153
Unova (B2/W2) #054
Alola (S/M) #167
Alola (US/UM) #201
Hisui #175
National #126
Crown Tundra #019
Blueberry #014

Held Items

Magmarizer 5/50%

Game Locations

Burned Tower B1f
Fuego Ironworks Area
Johto Safari Zone Zone Peak

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
16 Feint Attack
60 — 20 Never misses.
19 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
54 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
16 Feint Attack
60 — 20 Never misses.
19 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
54 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
16 Feint Attack
60 — 20 Never misses.
19 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Confuse Ray
— 100% 10 Confuses the target.
28 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
36 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
54 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 65
Attack 95
Defense 57
Sp. Atk 100
Sp. Def 85
Speed 93
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x