Jynx
Red/Blue

It seductively wiggles its hips as it walks. It can cause people to dance in unison with it.

Yellow

Appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex Data

Classification Human Shape Pokémon
Height 1.4 m (4'07")
Weight 40.6 kg (89.5 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lovely Kiss
75% 10 Puts the target to sleep.
18 Lick
30 100% 30 Has a 30% chance to paralyze the target.
23 Double Slap
15 85% 10 Hits 2-5 times in one turn.
31 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
39 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
47 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
58 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lovely Kiss
75% 10 Puts the target to sleep.
18 Lick
30 100% 30 Has a 30% chance to paralyze the target.
23 Double Slap
15 85% 10 Hits 2-5 times in one turn.
31 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
39 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
47 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
58 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
10 Randomly selects and uses any move in the game.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 50
Defense 35
Sp. Atk 115
Sp. Def 95
Speed 95
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x