Seadra
Red/Blue

Capable of swim­ ming backwards by rapidly flapping its wing-like pectoral fins and stout tail.

Yellow

Touching the back fin causes numb­ ness. It hooks its tail to coral to stay in place while sleeping.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra

Pokédex & Training Data

Classification Dragon Pokémon
Height 1.2 m (3'11")
Weight 25.0 kg (55.1 lbs)
Abilities N/A in Gen I
EV Yield +1 defense
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #117
Johto (G/S/C) #187
Hoenn (R/S/E) #185
Johto (HG/SS) #191
Kalos (Coastal) #040
Hoenn (OR/AS) #194
National #117
Isle of Armor #199
Blueberry #053

Held Items

None in this generation.

Game Locations

Cerulean Cave 1f
Cerulean Cave B1f
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 23 Area
Seafoam Islands B1f
Seafoam Islands B3f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
19 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
24 Leer
— 100% 30 Lowers the target’s Defense by one stage.
30 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
41 Agility
— — 30 Raises the user’s Speed by two stages.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
19 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
24 Leer
— 100% 30 Lowers the target’s Defense by one stage.
30 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
41 Agility
— — 30 Raises the user’s Speed by two stages.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 55
Attack 65
Defense 95
Sp. Atk 95
Sp. Def 45
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x