Horsea
Red/Blue

Known to shoot down flying bugs with precision blasts of ink from the surface of the water.

Yellow

If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra

Pokédex Data

Classification Dragon Pokémon
Height 0.4 m (1'04")
Weight 8.0 kg (17.6 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cinnabar Island Area
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Seafoam Islands 1f
  • Seafoam Islands B1f
  • Seafoam Islands B2f
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Vermilion City Area

Training

EV Yield +1 Sp. Atk
Catch Rate 225
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
19 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
24 Leer
100% 30 Lowers the target's Defense by one stage.
30 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
37 Agility
30 Raises the user's Speed by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
19 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
24 Leer
100% 30 Lowers the target's Defense by one stage.
30 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
37 Agility
30 Raises the user's Speed by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 30
Attack 40
Defense 70
Sp. Atk 70
Sp. Def 25
Speed 60
Total 295

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x