Horsea
Black/WhiteBlack 2/White 2

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
holding dragon scale
kingdra
Kingdra

Pokédex Data

Classification Dragon Pokémon
Height 0.4 m (1'04")
Weight 8.0 kg (17.6 lbs)
Abilities

Held Items

Game Locations

  • P2 Laboratory Area
  • Unova Route 17 Area
  • Unova Route 18 Area

Training

EV Yield +1 Sp. Atk
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
4 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
8 Leer
100% 30 Lowers the target's Defense by one stage.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Agility
30 Raises the user's Speed by two stages.
26 Twister
40 100% 20 Has a 20% chance to make the target flinch.
30 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
35 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
38 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
4 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
8 Leer
100% 30 Lowers the target's Defense by one stage.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Agility
30 Raises the user's Speed by two stages.
26 Twister
40 100% 20 Has a 20% chance to make the target flinch.
30 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
35 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
38 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Dragon Rage
100% 10 Inflicts 40 points of damage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Splash
40 Does nothing.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 30
Attack 40
Defense 70
Sp. Atk 70
Sp. Def 25
Speed 60
Total 295

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x