
Lets Go Pikachu/Lets Go Eevee
If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Pokédex Data
Classification
Dragon Pokémon
Height
0.4 m (1'04")
Weight
8.0 kg (17.6 lbs)
Abilities
- Swift Swim
- Sniper
- Damp (Hidden)
Held Items
Dragon Scale
5%
Game Locations
- Kalae Bay Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
9 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
26 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
31 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
36 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
41 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
46 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
9 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
13 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
21 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
26 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
31 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
36 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
41 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
46 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
24 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
27 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
33 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
36 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM29 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM54 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Splash | — | — | 40 | Does nothing. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
30
Attack
40
Defense
70
Sp. Atk
70
Sp. Def
25
Speed
60
Total
295
Type Defenses
(vs. Gen 6+ rules)