Horsea
Sword

Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
holding dragon scale
kingdra
Kingdra

Pokédex Data

Classification Dragon Pokémon
Height 0.4 m (1'04")
Weight 8.0 kg (17.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Atk
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
10 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Agility
30 Raises the user's Speed by two stages.
35 Laser Focus
30 Guarantees a critical hit with the user's next move.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
55 Rain Dance
5 Changes the weather to rain for five turns.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
10 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Agility
30 Raises the user's Speed by two stages.
35 Laser Focus
30 Guarantees a critical hit with the user's next move.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
55 Rain Dance
5 Changes the weather to rain for five turns.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Splash
40 Does nothing.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
BD/SP
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Splash
40 Does nothing.

Base Stats

Hp 30
Attack 40
Defense 70
Sp. Atk 70
Sp. Def 25
Speed 60
Total 295

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x