Kangaskhan
Red/Blue

The infant rarely ventures out of its mother's protective pouch until it is 3 years old.

Yellow

Raises its young in its belly pouch. Won't run from any fight to keep its young protected.

Pokédex Data

Classification Parent Pokémon
Height 2.2 m (7'03")
Weight 80.0 kg (176.4 lbs)
Abilities N/A in Gen I

Game Locations

  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
26 Bite
60 100% 25 Has a 30% chance to make the target flinch.
31 Tail Whip
100% 30 Lowers the target's Defense by one stage.
36 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
41 Leer
100% 30 Lowers the target's Defense by one stage.
46 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
26 Bite
60 100% 25 Has a 30% chance to make the target flinch.
31 Tail Whip
100% 30 Lowers the target's Defense by one stage.
36 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
41 Leer
100% 30 Lowers the target's Defense by one stage.
46 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
30% 5 Causes a one-hit KO.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 105
Attack 95
Defense 80
Sp. Atk 40
Sp. Def 80
Speed 90
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x