Scarlet
If attacked—even by a large enemy—Horsea effortlessly swims to safety by utilizing its well-developed dorsal fin.
Violet
It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
Evolution Chain
Pokédex & Training Data
Classification
Dragon Pokémon
Height
0.4 m (1'04")
Weight
8.0 kg (17.6 lbs)
Abilities
- Swift Swim
- Sniper
- Damp (Hidden)
EV Yield
+1 Sp. Atk
Catch Rate
225
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#116
Johto (G/S/C)
#186
Hoenn (R/S/E)
#184
Johto (HG/SS)
#190
Kalos (Coastal)
#039
Hoenn (OR/AS)
#193
National
#116
Isle of Armor
#198
Blueberry
#052
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 5 | Smokescreen | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| 10 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| 15 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 20 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 30 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 35 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 40 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 50 | Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| 55 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM100 Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM115 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM200 Scale Shot | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| Clear Smog | 50 | — | 15 | Removes all of the target’s stat modifiers. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Splash | — | — | 40 | Does nothing. |
Base Stats
Hp
30
Attack
40
Defense
70
Sp. Atk
70
Sp. Def
25
Speed
60
Total
295
Type Defenses
(vs. Gen 6+ rules)