Horsea
Scarlet

If attacked—even by a large enemy—Horsea effortlessly swims to safety by utilizing its well-developed dorsal fin.

Violet

It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
+
dragon-scale dragon scale
kingdra
Kingdra

Pokédex & Training Data

Classification Dragon Pokémon
Height 0.4 m (1'04")
Weight 8.0 kg (17.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kanto (R/B/Y) #116
Johto (G/S/C) #186
Hoenn (R/S/E) #184
Johto (HG/SS) #190
Kalos (Coastal) #039
Hoenn (OR/AS) #193
National #116
Isle of Armor #198
Blueberry #052

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
10 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
30 Agility
— — 30 Raises the user’s Speed by two stages.
35 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
55 Rain Dance
— — 5 Changes the weather to rain for five turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM100 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM171 Tera Blast
80 100% 10 No effect description available.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM200 Scale Shot
25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Splash
— — 40 Does nothing.

Base Stats

Hp 30
Attack 40
Defense 70
Sp. Atk 70
Sp. Def 25
Speed 60
Total 295

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x