Tangela
Red/Blue

The whole body is swathed with wide vines that are similar to sea­ weed. Its vines shake as it walks.

Yellow

Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing.

Pokédex Data

Classification Vine Pokémon
Height 1.0 m (3'03")
Weight 35.0 kg (77.2 lbs)
Abilities N/A in Gen I

Game Locations

  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle
  • Kanto Sea Route 21 Area

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
29 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
32 Poison Powder
75% 35 Poisons the target.
36 Stun Spore
75% 30 Paralyzes the target.
39 Sleep Powder
75% 15 Puts the target to sleep.
45 Slam
80 75% 20 Inflicts regular damage with no additional effect.
49 Growth
20 Raises the user's Attack and Special Attack by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
24 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
29 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
32 Poison Powder
75% 35 Poisons the target.
36 Stun Spore
75% 30 Paralyzes the target.
39 Sleep Powder
75% 15 Puts the target to sleep.
45 Slam
80 75% 20 Inflicts regular damage with no additional effect.
48 Growth
20 Raises the user's Attack and Special Attack by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM21 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 55
Defense 115
Sp. Atk 100
Sp. Def 40
Speed 60
Total 435

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x