
Red/Blue
The whole body is swathed with wide vines that are similar to sea weed. Its vines shake as it walks.
Yellow
Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing.
Pokédex Data
Classification
Vine Pokémon
Height
1.0 m (3'03")
Weight
35.0 kg (77.2 lbs)
Abilities
N/A in Gen I
Game Locations
- Kanto Safari Zone Area 3 West
- Kanto Safari Zone Middle
- Kanto Sea Route 21 Area
Training
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
29 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
32 | Poison Powder | — | 75% | 35 | Poisons the target. | |
36 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
39 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
45 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
49 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
24 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
27 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
29 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
32 | Poison Powder | — | 75% | 35 | Poisons the target. | |
36 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
39 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
45 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
48 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM03 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
55
Defense
115
Sp. Atk
100
Sp. Def
40
Speed
60
Total
435
Type Defenses
(vs. Gen 6+ rules)