Chansey
Red/Blue

A rare and elusive POKéMON that is said to bring happiness to those who manage to get it.

Yellow

A gentle and kind­ hearted POKéMON that shares its nutritious eggs if it sees an injured POKéMON.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey

Pokédex & Training Data

Classification Egg Pokémon
Height 1.1 m (3'07")
Weight 34.6 kg (76.3 lbs)
Abilities N/A in Gen I
EV Yield +2 hp
Catch Rate 30
Base Friendship 140
Growth Rate fast

Pokédex Numbers

Kanto (R/B/Y) #113
Johto (G/S/C) #217
Sinnoh (D/P) #097
Sinnoh (Plat.) #097
Johto (HG/SS) #222
Alola (S/M) #033
Alola (US/UM) #040
Hisui #087
Paldea (S/V) #044
National #113
Isle of Armor #007
Blueberry #017

Held Items

None in this generation.

Game Locations

Cerulean Cave 2f
Cerulean Cave B1f
Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Sing
— 55% 15 Puts the target to sleep.
30 Growl
— 100% 40 Lowers the target’s Attack by one stage.
38 Minimize
— — 10 Raises the user’s evasion by two stages.
44 Defense Curl
— — 40 Raises user’s Defense by one stage.
48 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
12 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Sing
— 55% 15 Puts the target to sleep.
30 Growl
— 100% 40 Lowers the target’s Attack by one stage.
38 Minimize
— — 10 Raises the user’s evasion by two stages.
44 Defense Curl
— — 40 Raises user’s Defense by one stage.
48 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM37 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM41 Soft Boiled
— — 5 Heals the user by half its max HP.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 250
Attack 5
Defense 5
Sp. Atk 35
Sp. Def 105
Speed 50
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0x