Chansey
Red/Blue

A rare and elusive POKéMON that is said to bring happiness to those who manage to get it.

Yellow

A gentle and kind­ hearted POKéMON that shares its nutritious eggs if it sees an injured POKéMON.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey

Pokédex Data

Classification Egg Pokémon
Height 1.1 m (3'07")
Weight 34.6 kg (76.3 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Middle

Training

EV Yield +2 hp
Catch Rate 30
Base Friendship 140
Growth Rate fast

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Sing
55% 15 Puts the target to sleep.
30 Growl
100% 40 Lowers the target's Attack by one stage.
38 Minimize
10 Raises the user's evasion by two stages.
44 Defense Curl
40 Raises user's Defense by one stage.
48 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
12 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Sing
55% 15 Puts the target to sleep.
30 Growl
100% 40 Lowers the target's Attack by one stage.
38 Minimize
10 Raises the user's evasion by two stages.
44 Defense Curl
40 Raises user's Defense by one stage.
48 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
10 Randomly selects and uses any move in the game.
TM37 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM41 Soft Boiled
5 Heals the user by half its max HP.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
90% 20 Paralyzes the target.
TM46 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 250
Attack 5
Defense 5
Sp. Atk 35
Sp. Def 105
Speed 50
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0x