Lets Go Pikachu/Lets Go Eevee
Its identity is obscured by masses of thick blue vines. The vines are said to never stop growing.
Pokédex & Training Data
Classification
Vine Pokémon
Height
1.0 m (3'03")
Weight
35.0 kg (77.2 lbs)
Abilities
- Chlorophyll
- Leaf Guard
- Regenerator (Hidden)
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Kanto (R/B/Y)
#114
Johto (G/S/C)
#179
Sinnoh (Plat.)
#181
Johto (HG/SS)
#182
Unova (B2/W2)
#217
Hisui
#095
National
#114
Isle of Armor
#080
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 4 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 7 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 10 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 14 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 17 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 20 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 23 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 30 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 33 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 36 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 38 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 44 | Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| 46 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 48 | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| 50 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 4 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 7 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 10 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 14 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 17 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 20 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 23 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 27 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 30 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 33 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| 36 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 38 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 44 | Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| 46 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 48 | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| 50 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 5 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 15 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 22 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 27 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 29 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 34 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 39 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 44 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 49 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 54 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM45 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM53 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| Rage Powder | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| Rage Powder | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. |
Base Stats
Hp
65
Attack
55
Defense
115
Sp. Atk
100
Sp. Def
40
Speed
60
Total
435
Type Defenses
(vs. Gen 6+ rules)