Tangela
Lets Go Pikachu/Lets Go Eevee

Its identity is obscured by masses of thick blue vines. The vines are said to never stop growing.

Evolution Chain

tangela
Tangela
knowing ancient power
tangrowth
Tangrowth

Pokédex & Training Data

Classification Vine Pokémon
Height 1.0 m (3'03")
Weight 35.0 kg (77.2 lbs)
Abilities
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #114
Johto (G/S/C) #179
Sinnoh (Plat.) #181
Johto (HG/SS) #182
Unova (B2/W2) #217
Hisui #095
National #114
Isle of Armor #080

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
4 Sleep Powder
— 75% 15 Puts the target to sleep.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
14 Poison Powder
— 75% 35 Poisons the target.
17 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
23 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Knock Off
65 100% 20 Target drops its held item.
30 Stun Spore
— 75% 30 Paralyzes the target.
33 Natural Gift
— 100% 15 Power and type depend on the held berry.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
38 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
44 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
46 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
48 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
50 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
4 Sleep Powder
— 75% 15 Puts the target to sleep.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
14 Poison Powder
— 75% 35 Poisons the target.
17 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
23 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Knock Off
65 100% 20 Target drops its held item.
30 Stun Spore
— 75% 30 Paralyzes the target.
33 Natural Gift
— 100% 15 Power and type depend on the held berry.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
38 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
44 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
46 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
48 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
50 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
5 Sleep Powder
— 75% 15 Puts the target to sleep.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
15 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
17 Poison Powder
— 75% 35 Poisons the target.
22 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
29 Stun Spore
— 75% 30 Paralyzes the target.
34 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
39 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
44 Slam
80 75% 20 Inflicts regular damage with no additional effect.
49 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
54 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.

Base Stats

Hp 65
Attack 55
Defense 115
Sp. Atk 100
Sp. Def 40
Speed 60
Total 435

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x