Tangela
Sword

Hidden beneath a tangle of vines that grows nonstop even if the vines are torn off, this Pokémon’s true appearance remains a mystery.

Legends Arceus

It is cloaked entirely in blue vines, preventing any glimpse of its true identity. The vines impart a refreshing sensation when chewed—they're useful as a spice.

Evolution Chain

tangela
Tangela
knowing ancient power
tangrowth
Tangrowth

Pokédex Data

Classification Vine Pokémon
Height 1.0 m (3'03")
Weight 35.0 kg (77.2 lbs)
Abilities

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Stun Spore
75% 30 Paralyzes the target.
8 Growth
20 Raises the user's Attack and Special Attack by one stage.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
20 Poison Powder
75% 35 Poisons the target.
24 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
28 Knock Off
65 100% 20 Target drops its held item.
32 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
36 Sleep Powder
75% 15 Puts the target to sleep.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
44 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
48 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
52 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
56 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Stun Spore
75% 30 Paralyzes the target.
8 Growth
20 Raises the user's Attack and Special Attack by one stage.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
16 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
20 Poison Powder
75% 35 Poisons the target.
24 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
28 Knock Off
65 100% 20 Target drops its held item.
32 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
36 Sleep Powder
75% 15 Puts the target to sleep.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
44 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
48 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
52 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
56 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Stun Spore
75% 30 Paralyzes the target.
11 Poison Powder
75% 35 Poisons the target.
15 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
18 Double Hit
35 90% 10 Hits twice in one turn.
25 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
34 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Sleep Powder
75% 15 Puts the target to sleep.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
20 Uses a move which depends upon the terrain.
Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
BD/SP
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Nature Power
20 Uses a move which depends upon the terrain.
Power Swap
10 User swaps Attack and Special Attack changes with the target.
Rage Powder
20 Redirects the target's single-target effects to the user for this turn.

Base Stats

Hp 65
Attack 55
Defense 115
Sp. Atk 100
Sp. Def 40
Speed 60
Total 435

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x