
Sword
Hidden beneath a tangle of vines that grows nonstop even if the vines are torn off, this Pokémon’s true appearance remains a mystery.
Legends Arceus
It is cloaked entirely in blue vines, preventing any glimpse of its true identity. The vines impart a refreshing sensation when chewed—they're useful as a spice.
Pokédex Data
Classification
Vine Pokémon
Height
1.0 m (3'03")
Weight
35.0 kg (77.2 lbs)
Abilities
- Chlorophyll
- Leaf Guard
- Regenerator (Hidden)
Training
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
4 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
8 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
16 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
20 | Poison Powder | — | 75% | 35 | Poisons the target. | |
24 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
28 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
32 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
36 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
40 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
44 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
48 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
52 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
56 | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
4 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
8 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
16 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
20 | Poison Powder | — | 75% | 35 | Poisons the target. | |
24 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
28 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
32 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
36 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
40 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
44 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
48 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
52 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
56 | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
6 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
11 | Poison Powder | — | 75% | 35 | Poisons the target. | |
15 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
18 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
25 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
34 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
43 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM50 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM60 Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM88 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR71 Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TR72 Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. |
Base Stats
Hp
65
Attack
55
Defense
115
Sp. Atk
100
Sp. Def
40
Speed
60
Total
435
Type Defenses
(vs. Gen 6+ rules)