Tangela
Ruby/Sapphire

TANGELA’s vines snap off easily if they are grabbed. This happens without pain, allowing it to make a quick getaway. The lost vines are replaced by newly grown vines the very next day.

Emerald

Its vines snap off easily and painlessly if they are grabbed, allowing it to make a quick getaway. The lost vines are replaced by new growth the very next day.

Firered

Blue plant vines cloak the POKéMON’s identity in a tangled mass. It entangles anything that gets close.

Leafgreen

The whole body is swathed with wide vines that are similar to seaweed. The vines sway as it walks.

Pokédex Data

Classification Vine Pokémon
Height 1.0 m (3'03")
Weight 35.0 kg (77.2 lbs)

Game Locations

  • Kanto Sea Route 21 Area
  • Treasure Beach Area

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
4 Sleep Powder
75% 15 Puts the target to sleep.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
19 Poison Powder
75% 35 Poisons the target.
22 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
28 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
37 Stun Spore
75% 30 Paralyzes the target.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
46 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
4 Sleep Powder
75% 15 Puts the target to sleep.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
19 Poison Powder
75% 35 Poisons the target.
22 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
28 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
37 Stun Spore
75% 30 Paralyzes the target.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
46 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
4 Sleep Powder
75% 15 Puts the target to sleep.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
19 Poison Powder
75% 35 Poisons the target.
22 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
28 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
37 Stun Spore
75% 30 Paralyzes the target.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
46 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Confusion
50 100% 25 Has a 10% chance to confuse the target.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Nature Power
20 Uses a move which depends upon the terrain.
Reflect
20 Reduces damage from physical attacks by half.

Base Stats

Hp 65
Attack 55
Defense 115
Sp. Atk 100
Sp. Def 40
Speed 60
Total 435

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x