Happiny
No entry available for this game era.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex Data

Classification Playhouse Pokémon
Height 0.6 m (1'12")
Weight 24.4 kg (53.8 lbs)

Held Items

None in this generation.

Training

EV Yield +1 hp
Catch Rate 130
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Copycat
20 Uses the target's last used move.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Sweet Kiss
75% 10 Confuses the target.
12 Disarming Voice
40 15 Never misses.
16 Covet
60 100% 25 Takes the target's item.
20 Charm
100% 20 Lowers the target's Attack by two stages.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Disarming Voice
40 15 Never misses.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM52 Snowscape
0 10 No effect description available.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.

Base Stats

Hp 100
Attack 5
Defense 5
Sp. Atk 15
Sp. Def 65
Speed 30
Total 220

Type Defenses

(vs. Gen 6+ rules)

2x
0x