Happiny
No entry available for this game era.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex & Training Data

Classification Playhouse Pokémon
Height 0.6 m (1'12")
Weight 24.4 kg (53.8 lbs)
EV Yield +1 hp
Catch Rate 130
Base Friendship 140
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (D/P) #096
Sinnoh (Plat.) #096
Alola (S/M) #032
Alola (US/UM) #039
Hisui #086
Paldea (S/V) #043
National #440
Isle of Armor #006
Blueberry #016

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Copycat
— — 20 Uses the target’s last used move.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
8 Sweet Kiss
— 75% 10 Confuses the target.
12 Disarming Voice
40 — 15 Never misses.
16 Covet
60 100% 25 Takes the target’s item.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Disarming Voice
40 — 15 Never misses.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
— — 5 Cures the entire party of major status effects.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.

Base Stats

Hp 100
Attack 5
Defense 5
Sp. Atk 15
Sp. Def 65
Speed 30
Total 220

Type Defenses

(vs. Gen 6+ rules)

2x
0x