Chansey
Gold

It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away.

Silver

Few in number and difficult to cap­ ture, it is said to bring happiness to the trainer who catches it.

Crystal

People try to catch it for its extremely nutritious eggs, but it rarely can be found.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex Data

Classification Egg Pokémon
Height 1.1 m (3'07")
Weight 34.6 kg (76.3 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Kanto Route 13 Area
  • Kanto Route 14 Area
  • Kanto Route 15 Area

Training

EV Yield +2 hp
Catch Rate 30
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
13 Soft Boiled
5 Heals the user by half its max HP.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
23 Minimize
10 Raises the user's evasion by two stages.
29 Sing
55% 15 Puts the target to sleep.
35 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
41 Defense Curl
40 Raises user's Defense by one stage.
49 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
13 Soft Boiled
5 Heals the user by half its max HP.
17 Double Slap
15 85% 10 Hits 2-5 times in one turn.
23 Minimize
10 Raises the user's evasion by two stages.
29 Sing
55% 15 Puts the target to sleep.
35 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
41 Defense Curl
40 Raises user's Defense by one stage.
49 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Heal Bell
5 Cures the entire party of major status effects.
Metronome
10 Randomly selects and uses any move in the game.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Base Stats

Hp 250
Attack 5
Defense 5
Sp. Atk 35
Sp. Def 105
Speed 50
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0x