Chansey
Sword

The egg Chansey carries is not only delicious but also packed with nutrition. It’s used as a high-class cooking ingredient.

Legends Arceus

This purehearted Pokémon shares its eggs with the injured.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex & Training Data

Classification Egg Pokémon
Height 1.1 m (3'07")
Weight 34.6 kg (76.3 lbs)
Abilities
EV Yield +2 hp
Catch Rate 30
Base Friendship 140
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kanto (R/B/Y) #113
Johto (G/S/C) #217
Sinnoh (D/P) #097
Sinnoh (Plat.) #097
Johto (HG/SS) #222
Alola (S/M) #033
Alola (US/UM) #040
Hisui #087
Paldea (S/V) #044
National #113
Isle of Armor #007
Blueberry #017

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Covet
60 100% 25 Takes the target’s item.
1 Copycat
— — 20 Uses the target’s last used move.
1 Disarming Voice
40 — 15 Never misses.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
12 Life Dew
— — 10 No effect description available.
16 Sing
— 55% 15 Puts the target to sleep.
20 Fling
— 100% 10 Throws held item at the target; power depends on the item.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Heal Pulse
— — 10 Heals the target for half its max HP.
32 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
44 Soft Boiled
— — 5 Heals the user by half its max HP.
48 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
52 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Covet
60 100% 25 Takes the target’s item.
1 Copycat
— — 20 Uses the target’s last used move.
1 Disarming Voice
40 — 15 Never misses.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
12 Life Dew
— — 10 No effect description available.
16 Sing
— 55% 15 Puts the target to sleep.
20 Fling
— 100% 10 Throws held item at the target; power depends on the item.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Heal Pulse
— — 10 Heals the target for half its max HP.
32 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
44 Soft Boiled
— — 5 Heals the user by half its max HP.
48 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
52 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
11 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
18 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
25 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
34 Soft Boiled
— — 5 Heals the user by half its max HP.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aromatherapy
— — 5 Cures the entire party of major status effects.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
BD/SP
Name Class Power Acc. PP Effect
Aromatherapy
— — 5 Cures the entire party of major status effects.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Metronome
— — 10 Randomly selects and uses any move in the game.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.

Base Stats

Hp 250
Attack 5
Defense 5
Sp. Atk 35
Sp. Def 105
Speed 50
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0x