Rhydon
Red/Blue

Protected by an armor-like hide, it is capable of living in molten lava of 3,600 degrees.

Yellow

Walks on its hind legs. Shows signs of intelligence. Its armor-like hide even repels molten lava.

Evolution Chain

rhyhorn
Rhyhorn
Level 42
rhydon
Rhydon

Pokédex & Training Data

Classification Drill Pokémon
Height 1.9 m (6'03")
Weight 120.0 kg (264.6 lbs)
Abilities N/A in Gen I
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #112
Johto (G/S/C) #207
Hoenn (R/S/E) #170
Sinnoh (Plat.) #187
Johto (HG/SS) #212
Kalos (Coastal) #051
Hoenn (OR/AS) #177
Galar (Sw/Sh) #265
Hisui #121
National #112
Isle of Armor #184
Blueberry #006

Game Locations

Cerulean Cave 2f
Cerulean Cave B1f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
40 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
48 Horn Drill
— 30% 5 Causes a one-hit KO.
55 Leer
— 100% 30 Lowers the target’s Defense by one stage.
64 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
40 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
48 Horn Drill
— 30% 5 Causes a one-hit KO.
55 Leer
— 100% 30 Lowers the target’s Defense by one stage.
64 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
— 30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
— 30% 5 Causes a one-hit KO.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 105
Attack 130
Defense 120
Sp. Atk 45
Sp. Def 45
Speed 40
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x