Chansey
Sun

The eggs laid by Chansey are rich in nutrients and a favorite food of many Pokémon.

Moon

Not only are these Pokémon fast runners, they’re also few in number, so anyone who finds one must be lucky indeed.

Ultra Sun

It seems that other Pokémon’s efforts to take its delicious, nutritious egg away from it caused Chansey to get faster at fleeing.

Ultra Moon

Because the eggs on their bellies have been overharvested by people in the past, the Chansey population remains very small.

Lets Go Pikachu/Lets Go Eevee

A gentle and kindhearted Pokémon that shares its nutritious eggs if it sees an injured Pokémon.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex Data

Classification Egg Pokémon
Height 1.1 m (3'07")
Weight 34.6 kg (76.3 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 12 Area
  • Blush Mountain Area
  • Mount Hokulani Main
  • Poni Grove Area
  • Poni Plains Center

Training

EV Yield +2 hp
Catch Rate 30
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
12 Double Slap
15 85% 10 Hits 2-5 times in one turn.
16 Soft Boiled
5 Heals the user by half its max HP.
20 Bestow
15 Gives the user's held item to the target.
23 Minimize
10 Raises the user's evasion by two stages.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Sing
55% 15 Puts the target to sleep.
34 Fling
100% 10 Throws held item at the target; power depends on the item.
38 Heal Pulse
10 Heals the target for half its max HP.
42 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
46 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
50 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
12 Double Slap
15 85% 10 Hits 2-5 times in one turn.
16 Soft Boiled
5 Heals the user by half its max HP.
20 Bestow
15 Gives the user's held item to the target.
23 Minimize
10 Raises the user's evasion by two stages.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Sing
55% 15 Puts the target to sleep.
35 Fling
100% 10 Throws held item at the target; power depends on the item.
39 Heal Pulse
10 Heals the target for half its max HP.
44 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
50 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
57 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
65 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Tail Whip
100% 30 Lowers the target's Defense by one stage.
12 Double Slap
15 85% 10 Hits 2-5 times in one turn.
16 Soft Boiled
5 Heals the user by half its max HP.
20 Minimize
10 Raises the user's evasion by two stages.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Sing
55% 15 Puts the target to sleep.
35 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
40 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM04 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM16 Thunder Wave
90% 20 Paralyzes the target.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM32 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM33 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM35 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Recycle
10 User recovers the item it last used up.
Shock Wave
60 20 Never misses.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aromatherapy
5 Cures the entire party of major status effects.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Metronome
10 Randomly selects and uses any move in the game.
Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Natural Gift
100% 15 Power and type depend on the held berry.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.

Base Stats

Hp 250
Attack 5
Defense 5
Sp. Atk 35
Sp. Def 105
Speed 50
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0x