Chansey
Scarlet

This kindly Pokémon lays highly nutritious eggs and shares them with injured Pokémon or people.

Violet

It walks carefully to prevent its egg from breaking. However, it is extremely fast at running away.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex Data

Classification Egg Pokémon
Height 1.1 m (3'07")
Weight 34.6 kg (76.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 30
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Covet
60 100% 25 Takes the target's item.
1 Copycat
20 Uses the target's last used move.
1 Disarming Voice
40 15 Never misses.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
12 Life Dew
10 No effect description available.
16 Sing
55% 15 Puts the target to sleep.
20 Fling
100% 10 Throws held item at the target; power depends on the item.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Heal Pulse
10 Heals the target for half its max HP.
32 Helping Hand
20 Ally's next move inflicts half more damage.
36 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
44 Soft Boiled
5 Heals the user by half its max HP.
48 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
52 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM19 Disarming Voice
40 15 Never misses.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM52 Snowscape
0 10 No effect description available.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.

Base Stats

Hp 250
Attack 5
Defense 5
Sp. Atk 35
Sp. Def 105
Speed 50
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0x