
Red/Blue
When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
Yellow
When kicking, the sole of its foot turns as hard as a diamond on im pact and destroys its enemy.
Evolution Chain
Pokédex Data
Classification
Kicking Pokémon
Height
1.5 m (4'11")
Weight
49.8 kg (109.8 lbs)
Abilities
N/A in Gen I
Game Locations
- Saffron City Fighting Dojo
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
33 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
38 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
43 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
48 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
53 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
1 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
33 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
38 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
43 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
48 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
53 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
50
Attack
120
Defense
53
Sp. Atk
35
Sp. Def
110
Speed
87
Total
455
Type Defenses
(vs. Gen 6+ rules)