Hitmonlee
Red/Blue

When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

Yellow

When kicking, the sole of its foot turns as hard as a diamond on im­ pact and destroys its enemy.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Kicking Pokémon
Height 1.5 m (4'11")
Weight 49.8 kg (109.8 lbs)
Abilities N/A in Gen I

Game Locations

  • Saffron City Fighting Dojo

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Meditate
40 Raises the user's Attack by one stage.
33 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
38 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
43 Focus Energy
30 Increases the user's chance to score a critical hit.
48 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
53 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Meditate
40 Raises the user's Attack by one stage.
33 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
38 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
43 Focus Energy
30 Increases the user's chance to score a critical hit.
48 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
53 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
10 Randomly selects and uses any move in the game.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 120
Defense 53
Sp. Atk 35
Sp. Def 110
Speed 87
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x