Onix
Sword

As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.

Legends Arceus

This chain of immense stones resembles a giant serpent. Tremors shake the earth above as it burrows deep beneath the ground, feeding on boulders as it goes.

Evolution Chain

onix
Onix
🔄
Trade
+
metal-coat metal coat
steelix
Steelix

Pokédex & Training Data

Classification Rock Snake Pokémon
Height 8.8 m (28'10")
Weight 210.0 kg (463.0 lbs)
Abilities
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #095
Johto (G/S/C) #062
Sinnoh (D/P) #034
Sinnoh (Plat.) #034
Johto (HG/SS) #062
Unova (B2/W2) #071
Kalos (Coastal) #053
Galar (Sw/Sh) #178
Hisui #118
National #095

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
4 Smack Down
50 100% 15 Removes any immunity to Ground damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
12 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
16 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
28 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
32 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
40 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
44 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
48 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
52 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
4 Smack Down
50 100% 15 Removes any immunity to Ground damage.
8 Rock Polish
— — 20 Raises the user’s Speed by two stages.
12 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
16 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
28 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
32 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
40 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
44 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
48 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
52 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
11 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
18 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
25 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
34 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
43 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM99 Breaking Swipe
60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR79 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
BD/SP
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 35
Attack 45
Defense 160
Sp. Atk 30
Sp. Def 45
Speed 70
Total 385

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x