Sword
As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.
Legends Arceus
This chain of immense stones resembles a giant serpent. Tremors shake the earth above as it burrows deep beneath the ground, feeding on boulders as it goes.
Evolution Chain
Pokédex & Training Data
Classification
Rock Snake Pokémon
Height
8.8 m (28'10")
Weight
210.0 kg (463.0 lbs)
Abilities
- Rock Head
- Sturdy
- Weak Armor (Hidden)
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Pokédex Numbers
Kanto (R/B/Y)
#095
Johto (G/S/C)
#062
Sinnoh (D/P)
#034
Sinnoh (Plat.)
#034
Johto (HG/SS)
#062
Unova (B2/W2)
#071
Kalos (Coastal)
#053
Galar (Sw/Sh)
#178
Hisui
#118
National
#095
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 4 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 12 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 16 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 20 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 24 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 28 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 32 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| 36 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 40 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 44 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 48 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| 52 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 4 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 8 | Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| 12 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 16 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 20 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 24 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 28 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 32 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| 36 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 40 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 44 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 48 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| 52 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 6 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 11 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 18 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 25 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| 34 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
| 43 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM16 Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM26 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM49 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM54 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM99 Breaking Swipe | 60 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR51 Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| TR52 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TR62 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TR76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| TR87 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| TR94 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
| TR99 Body Press | 80 | 100% | 10 | No effect description available. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Meteor Beam | 120 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Scorching Sands | 70 | 100% | 10 | Has a 30% chance to burn the target. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
| Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
35
Attack
45
Defense
160
Sp. Atk
30
Sp. Def
45
Speed
70
Total
385
Type Defenses
(vs. Gen 6+ rules)