Gold
It twists and squirms through the ground. The thunderous roar of its tunneling echoes a long way.
Silver
It rapidly bores through the ground at 50 mph by squirming and twisting its mas sive, rugged body.
Crystal
As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.
Evolution Chain
Pokédex & Training Data
Classification
Rock Snake Pokémon
Height
8.8 m (28'10")
Weight
210.0 kg (463.0 lbs)
Abilities
N/A in Gen II
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Pokédex Numbers
Kanto (R/B/Y)
#095
Johto (G/S/C)
#062
Sinnoh (D/P)
#034
Sinnoh (Plat.)
#034
Johto (HG/SS)
#062
Unova (B2/W2)
#071
Kalos (Coastal)
#053
Galar (Sw/Sh)
#178
Hisui
#118
National
#095
Held Items
None in this generation.
Game Locations
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Silver 1f
Mt Silver Top
Rock Tunnel B1f
Union Cave 1f
Union Cave B1f
Union Cave B2f
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 10 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 14 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 23 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 27 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 10 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 14 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 23 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 27 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Egg Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
35
Attack
45
Defense
160
Sp. Atk
30
Sp. Def
45
Speed
70
Total
385
Type Defenses
(vs. Gen 6+ rules)