
Lets Go Pikachu/Lets Go Eevee
Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.
Pokédex Data
Classification
Rock Snake Pokémon
Height
8.8 m (28'10")
Weight
210.0 kg (463.0 lbs)
Abilities
- Rock Head
- Sturdy
- Weak Armor (Hidden)
Held Items
None in this generation.
Game Locations
- Ten Carat Hill Inside
Training
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
4 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
7 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
10 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
16 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
19 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
20 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
22 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
25 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
34 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
37 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
40 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
43 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
52 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
4 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
7 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
10 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
16 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
19 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
20 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
22 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
25 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
34 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
37 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
40 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
43 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
52 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
10 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
25 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
30 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
40 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
45 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM17 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
TM54 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
35
Attack
45
Defense
160
Sp. Atk
30
Sp. Def
45
Speed
70
Total
385
Type Defenses
(vs. Gen 6+ rules)