Onix
X

Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.

Y

It usually lives underground. It searches for food while boring its way through the ground at 50 miles per hour.

Omega Ruby/Alpha Sapphire

Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.

Evolution Chain

onix
Onix
🔄
Trade
holding metal coat
steelix
Steelix

Pokédex Data

Classification Rock Snake Pokémon
Height 8.8 m (28'10")
Weight 210.0 kg (463.0 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Cyllage City Area
  • Glittering Cave Unknown Area 303
  • Glittering Cave Unknown Area 304

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
4 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
7 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
10 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
13 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
16 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
19 Rock Polish
20 Raises the user's Speed by two stages.
20 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
22 Smack Down
50 100% 15 Removes any immunity to Ground damage.
25 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
31 Screech
85% 40 Lowers the target's Defense by two stages.
34 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
43 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
46 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
52 Sandstorm
10 Changes the weather to a sandstorm for five turns.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
4 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
7 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
10 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
13 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
16 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
19 Rock Polish
20 Raises the user's Speed by two stages.
20 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
22 Smack Down
50 100% 15 Removes any immunity to Ground damage.
25 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
31 Screech
85% 40 Lowers the target's Defense by two stages.
34 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
43 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
46 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
52 Sandstorm
10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
5 Prevents the target from leaving battle.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Defense Curl
40 Raises user's Defense by one stage.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 35
Attack 45
Defense 160
Sp. Atk 30
Sp. Def 45
Speed 70
Total 385

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x