Steelix
Sword

It is said that if an Onix lives for over 100 years, its composition changes to become diamond-like.

Legends Arceus

This Pokémon evolved through use of a strange item. Its body is coated with steel powder and notably hard—not even diamond can leave so much as a scratch.

Evolution Chain

onix
Onix
🔄
Trade
holding metal coat
steelix
Steelix

Pokédex Data

Classification Iron Snake Pokémon
Height 9.2 m (30'02")
Weight 400.0 kg (881.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 defense
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Rock Polish
20 Raises the user's Speed by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Smack Down
50 100% 15 Removes any immunity to Ground damage.
8 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
12 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
16 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
32 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
40 Sandstorm
10 Changes the weather to a sandstorm for five turns.
44 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
48 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
52 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Rock Polish
20 Raises the user's Speed by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
4 Smack Down
50 100% 15 Removes any immunity to Ground damage.
8 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
12 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
16 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
20 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
32 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
36 Slam
80 75% 20 Inflicts regular damage with no additional effect.
40 Sandstorm
10 Changes the weather to a sandstorm for five turns.
44 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
48 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
52 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
11 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
18 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
25 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
34 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
43 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 75
Attack 85
Defense 200
Sp. Atk 55
Sp. Def 65
Speed 30
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
2x
0x
2x
0.5x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x