Ruby/Sapphire
ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
Emerald
There is a magnet in its brain that prevents an ONIX from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother.
Firered
It usually lives underground. It searches for food while boring its way through the ground at 50 miles per hour.
Leafgreen
As it grows, the stone portions of its body harden to become similar to black-colored diamonds.
Evolution Chain
Pokédex & Training Data
Classification
Rock Snake Pokémon
Height
8.8 m (28'10")
Weight
210.0 kg (463.0 lbs)
EV Yield
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Pokédex Numbers
Kanto (R/B/Y)
#095
Johto (G/S/C)
#062
Sinnoh (D/P)
#034
Sinnoh (Plat.)
#034
Johto (HG/SS)
#062
Unova (B2/W2)
#071
Kalos (Coastal)
#053
Galar (Sw/Sh)
#178
Hisui
#118
National
#095
Held Items
Hard Stone
5%
Game Locations
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f
Rock Tunnel 1f
Rock Tunnel B1f
Sevault Canyon Area
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 9 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 13 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 21 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 25 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 33 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 37 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 45 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| 49 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 57 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 9 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 13 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 21 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 25 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 33 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 37 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 45 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| 49 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 57 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 8 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 12 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 19 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 23 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 30 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 34 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 45 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| 52 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Explosion | 250 | 100% | 5 | User faints. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Explosion | 250 | 100% | 5 | User faints. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Explosion | 250 | 100% | 5 | User faints. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
35
Attack
45
Defense
160
Sp. Atk
30
Sp. Def
45
Speed
70
Total
385
Type Defenses
(vs. Gen 6+ rules)