Onix
Ruby/Sapphire

ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.

Emerald

There is a magnet in its brain that prevents an ONIX from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother.

Firered

It usually lives underground. It searches for food while boring its way through the ground at 50 miles per hour.

Leafgreen

As it grows, the stone portions of its body harden to become similar to black-colored diamonds.

Evolution Chain

onix
Onix
🔄
Trade
holding metal coat
steelix
Steelix

Pokédex Data

Classification Rock Snake Pokémon
Height 8.8 m (28'10")
Weight 210.0 kg (463.0 lbs)
Abilities

Held Items

Game Locations

  • Kanto Victory Road 2 1f
  • Kanto Victory Road 2 2f
  • Kanto Victory Road 2 3f
  • Rock Tunnel 1f
  • Rock Tunnel B1f
  • Sevault Canyon Area

Training

EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
9 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Harden
30 Raises the user's Defense by one stage.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
33 Sandstorm
10 Changes the weather to a sandstorm for five turns.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
9 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Harden
30 Raises the user's Defense by one stage.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
33 Sandstorm
10 Changes the weather to a sandstorm for five turns.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
8 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Harden
30 Raises the user's Defense by one stage.
23 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
30 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
34 Sandstorm
10 Changes the weather to a sandstorm for five turns.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
52 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Explosion
250 100% 5 User faints.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.

Base Stats

Hp 35
Attack 45
Defense 160
Sp. Atk 30
Sp. Def 45
Speed 70
Total 385

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x