
Sword
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Legends Arceus
Gaseous and completely impalpable. Also highly dangerous— inhaling part of its poisonous body will cause one to faint instantly.
Pokédex Data
Training
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
4 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
12 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
16 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
24 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
32 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
40 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
44 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
4 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
12 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
16 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
24 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
32 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
40 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
44 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
48 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Poison Gas | — | 90% | 40 | Poisons the target. | |
11 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
18 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
25 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
34 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
43 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM74 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR78 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Corrosive Gas | — | 100% | 40 | Inflicts regular damage with no additional effect. | |
Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Reflect Type | — | — | 15 | User becomes the target's type. | |
Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Reflect Type | — | — | 15 | User becomes the target's type. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
30
Attack
35
Defense
30
Sp. Atk
100
Sp. Def
35
Speed
80
Total
310
Type Defenses
(vs. Gen 6+ rules)