X
Its body is made of gas. Despite lacking substance, it can envelop an opponent of any size and cause suffocation.
Y
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Omega Ruby/Alpha Sapphire
Gastly is largely composed of gaseous matter. When exposed to a strong wind, the gaseous body quickly dwindles away. Groups of this Pokémon cluster under the eaves of houses to escape the ravages of wind.
Pokédex & Training Data
Classification
Gas Pokémon
Height
1.3 m (4'03")
Weight
0.1 kg (0.2 lbs)
Abilities
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Kanto (R/B/Y)
#092
Johto (G/S/C)
#058
Sinnoh (D/P)
#069
Sinnoh (Plat.)
#069
Johto (HG/SS)
#058
Kalos (Mountain)
#030
Alola (S/M)
#061
Alola (US/UM)
#073
Galar (Sw/Sh)
#141
Hisui
#136
Paldea (S/V)
#068
National
#092
Kitakami
#118
Learned Moves
Level Up Moves
X/Y
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 5 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 22 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 29 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 33 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 43 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 47 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
OR/AS
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| 5 | Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| 8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 22 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 29 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 33 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 43 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 47 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
TM/HM Moves
X/Y
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
Egg Moves
X/YOR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Clear Smog | 50 | — | 15 | Removes all of the target’s stat modifiers. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Perish Song | — | — | 5 | User and target both faint after three turns. | |
| Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. | |
| Reflect Type | — | — | 15 | User becomes the target’s type. | |
| Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
30
Attack
35
Defense
30
Sp. Atk
100
Sp. Def
35
Speed
80
Total
310
Type Defenses
(vs. Gen 6+ rules)