Gastly
Diamond

This Pokémon’s body is 95% made up of gases, which are blown away by strong gusts of wind.

Pearl

A Pokémon born from poison gases. It defeats even the largest foes by enveloping them in gas.

Platinum

Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.

Heartgold

With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind.

Soulsilver

Its body is made of gas. Despite lacking substance, it can envelop an opponent of any size and cause suffocation.

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex & Training Data

Classification Gas Pokémon
Height 1.3 m (4'03")
Weight 0.1 kg (0.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kanto (R/B/Y) #092
Johto (G/S/C) #058
Sinnoh (D/P) #069
Sinnoh (Plat.) #069
Johto (HG/SS) #058
Kalos (Mountain) #030
Alola (S/M) #061
Alola (US/UM) #073
Galar (Sw/Sh) #141
Hisui #136
Paldea (S/V) #068
National #092
Kitakami #118

Game Locations

Bell Tower 10f
Bell Tower 2f
Bell Tower 3f
Bell Tower 4f
Bell Tower 5f
Bell Tower 6f
Bell Tower 7f
Bell Tower 8f
Bell Tower 9f
Eterna Forest Area
Johto Safari Zone Zone Forest
Lost Tower 1f
Lost Tower 2f
Lost Tower 3f
Lost Tower 4f
Lost Tower 5f
Old Chateau 2f
Old Chateau 2f Left Room
Old Chateau 2f Leftmost Room
Old Chateau 2f Middle Room
Old Chateau 2f Private Room
Old Chateau 2f Right Room
Old Chateau 2f Rightmost Room
Old Chateau Dining Room
Old Chateau Entrance
Sinnoh Route 209 Area
Sprout Tower 2f
Sprout Tower 3f
Turnback Cave Before Pillar 1
Turnback Cave Pillar 1

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
5 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
8 Mean Look
— — 5 Prevents the target from leaving battle.
12 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
19 Confuse Ray
— 100% 10 Confuses the target.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
26 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
29 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
33 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
36 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
40 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
43 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
5 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
8 Mean Look
— — 5 Prevents the target from leaving battle.
12 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
19 Confuse Ray
— 100% 10 Confuses the target.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
26 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
29 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
33 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
36 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
40 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
43 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
5 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
8 Mean Look
— — 5 Prevents the target from leaving battle.
12 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
19 Confuse Ray
— 100% 10 Confuses the target.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
26 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
29 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
33 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
36 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
40 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
43 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Explosion
250 100% 5 User faints.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Perish Song
— — 5 User and target both faint after three turns.
Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Will O Wisp
— 85% 15 Burns the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Explosion
250 100% 5 User faints.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Perish Song
— — 5 User and target both faint after three turns.
Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Will O Wisp
— 85% 15 Burns the target.

Base Stats

Hp 30
Attack 35
Defense 30
Sp. Atk 100
Sp. Def 35
Speed 80
Total 310

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x