
Diamond
This Pokémon’s body is 95% made up of gases, which are blown away by strong gusts of wind.
Pearl
A Pokémon born from poison gases. It defeats even the largest foes by enveloping them in gas.
Platinum
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Heartgold
With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind.
Soulsilver
Its body is made of gas. Despite lacking substance, it can envelop an opponent of any size and cause suffocation.
Pokédex Data
Game Locations
- Bell Tower 10f
- Bell Tower 2f
- Bell Tower 3f
- Bell Tower 4f
- Bell Tower 5f
- Bell Tower 6f
- Bell Tower 7f
- Bell Tower 8f
- Bell Tower 9f
- Eterna Forest Area
- Johto Safari Zone Zone Forest
- Lost Tower 1f
- Lost Tower 2f
- Lost Tower 3f
- Lost Tower 4f
- Lost Tower 5f
- Old Chateau 2f
- Old Chateau 2f Left Room
- Old Chateau 2f Leftmost Room
- Old Chateau 2f Middle Room
- Old Chateau 2f Private Room
- Old Chateau 2f Right Room
- Old Chateau 2f Rightmost Room
- Old Chateau Dining Room
- Old Chateau Entrance
- Sinnoh Route 209 Area
- Sprout Tower 2f
- Sprout Tower 3f
- Turnback Cave Before Pillar 1
- Turnback Cave Pillar 1
Training
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
29 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
33 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
43 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
29 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
33 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
43 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
29 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
33 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
43 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Explosion | 250 | 100% | 5 | User faints. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Will O Wisp | — | 85% | 15 | Burns the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Explosion | 250 | 100% | 5 | User faints. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Will O Wisp | — | 85% | 15 | Burns the target. |
Base Stats
Hp
30
Attack
35
Defense
30
Sp. Atk
100
Sp. Def
35
Speed
80
Total
310
Type Defenses
(vs. Gen 6+ rules)