Gengar
Sword

On the night of a full moon, if shadows move on their own and laugh, it must be Gengar’s doing.

Legends Arceus

Possesses potential victims' shadows in an effort to steal away the victims' lives. If your shadow begins to laugh, you must take hold of a protective charm posthaste!

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex Data

Classification Shadow Pokémon
Height 1.5 m (4'11")
Weight 40.5 kg (89.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Confuse Ray
100% 10 Confuses the target.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Perish Song
5 User and target both faint after three turns.
1 Mean Look
5 Prevents the target from leaving battle.
1 Shadow Punch
60 20 Never misses.
1 Reflect Type
15 User becomes the target's type.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Spite
100% 10 Lowers the PP of the target's last used move by 4.
20 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
24 Hex
65 100% 10 Has double power if the target has a major status ailment.
30 Night Shade
100% 15 Inflicts damage equal to the user's level.
36 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
42 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
54 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
60 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Confuse Ray
100% 10 Confuses the target.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Perish Song
5 User and target both faint after three turns.
1 Mean Look
5 Prevents the target from leaving battle.
1 Shadow Punch
60 20 Never misses.
1 Reflect Type
15 User becomes the target's type.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Spite
100% 10 Lowers the PP of the target's last used move by 4.
20 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
24 Hex
65 100% 10 Has double power if the target has a major status ailment.
30 Night Shade
100% 15 Inflicts damage equal to the user's level.
36 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
42 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
54 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
60 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Poison Gas
90% 40 Poisons the target.
11 Hex
65 100% 10 Has double power if the target has a major status ailment.
18 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
25 Hypnosis
60% 20 Puts the target to sleep.
34 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Corrosive Gas
100% 40 Inflicts regular damage with no additional effect.
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 75
Speed 110
Total 500

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x

Gigantamax Gengar

Gigantamax Gengar

It lays traps, hoping to steal the lives of those it catches. If you stand in front of its mouth, you’ll hear your loved ones’ voices calling out to you.