
Sword
On the night of a full moon, if shadows move on their own and laugh, it must be Gengar’s doing.
Legends Arceus
Possesses potential victims' shadows in an effort to steal away the victims' lives. If your shadow begins to laugh, you must take hold of a protective charm posthaste!
Pokédex Data
Held Items
None in this generation.
Training
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
1 | Shadow Punch | 60 | — | 20 | Never misses. | |
1 | Reflect Type | — | — | 15 | User becomes the target's type. | |
12 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
16 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
24 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
30 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
36 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
42 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
48 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
54 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
60 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
1 | Shadow Punch | 60 | — | 20 | Never misses. | |
1 | Reflect Type | — | — | 15 | User becomes the target's type. | |
12 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
16 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
20 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
24 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
30 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
36 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
42 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
48 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
54 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
60 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Poison Gas | — | 90% | 40 | Poisons the target. | |
11 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
18 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
25 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
34 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
43 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM74 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM86 Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR68 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TR78 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Corrosive Gas | — | 100% | 40 | Inflicts regular damage with no additional effect. | |
Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
60
Attack
65
Defense
60
Sp. Atk
130
Sp. Def
75
Speed
110
Total
500
Type Defenses
(vs. Gen 6+ rules)
Gigantamax Gengar

It lays traps, hoping to steal the lives of those it catches. If you stand in front of its mouth, you’ll hear your loved ones’ voices calling out to you.