Gastly
Ruby/Sapphire

GASTLY is largely composed of gaseous matter. When exposed to a strong wind, the gaseous body quickly dwindles away. Groups of this POKéMON cluster under the eaves of houses to escape the ravages of wind.

Emerald

When exposed to a strong wind, a GASTLY’s gaseous body quickly dwindles away. They cluster under the eaves of houses to escape the ravages of wind.

Firered

A being that exists as a thin gas. It can topple an Indian elephant by enveloping the prey in two seconds.

Leafgreen

Almost invisible, this gaseous POKéMON cloaks the target and puts it to sleep without notice.

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex & Training Data

Classification Gas Pokémon
Height 1.3 m (4'03")
Weight 0.1 kg (0.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kanto (R/B/Y) #092
Johto (G/S/C) #058
Sinnoh (D/P) #069
Sinnoh (Plat.) #069
Johto (HG/SS) #058
Kalos (Mountain) #030
Alola (S/M) #061
Alola (US/UM) #073
Galar (Sw/Sh) #141
Hisui #136
Paldea (S/V) #068
National #092
Kitakami #118

Game Locations

Lost Cave Item Rooms
Lost Cave Room 1
Lost Cave Room 10
Lost Cave Room 2
Lost Cave Room 3
Lost Cave Room 4
Lost Cave Room 5
Lost Cave Room 6
Lost Cave Room 7
Lost Cave Room 8
Lost Cave Room 9
Pokemon Tower 3f
Pokemon Tower 4f
Pokemon Tower 5f
Pokemon Tower 6f
Pokemon Tower 7f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
13 Mean Look
— — 5 Prevents the target from leaving battle.
16 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
28 Confuse Ray
— 100% 10 Confuses the target.
33 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
36 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
13 Mean Look
— — 5 Prevents the target from leaving battle.
16 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
28 Confuse Ray
— 100% 10 Confuses the target.
33 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
36 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
13 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
16 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
21 Confuse Ray
— 100% 10 Confuses the target.
28 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
33 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
41 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.
48 Mean Look
— — 5 Prevents the target from leaving battle.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Explosion
250 100% 5 User faints.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Perish Song
— — 5 User and target both faint after three turns.
Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
Will O Wisp
— 85% 15 Burns the target.

Base Stats

Hp 30
Attack 35
Defense 30
Sp. Atk 100
Sp. Def 35
Speed 80
Total 310

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x