
Black/WhiteBlack 2/White 2
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Pokédex Data
Training
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
29 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
33 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
43 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
47 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
8 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
12 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
26 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
29 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
33 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
36 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
43 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
47 | Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
30
Attack
35
Defense
30
Sp. Atk
100
Sp. Def
35
Speed
80
Total
310
Type Defenses
(vs. Gen 6+ rules)