Tentacool
Sword

Tentacool is not a particularly strong swimmer. It drifts across the surface of shallow seas as it searches for prey.

Legends Arceus

They fire beams from the glassy, magenta orbs that resemble eyes atop their heads, and they drift in shallow seas. During low tide, they can sometimes be found on beaches, desiccated.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex Data

Classification Jellyfish Pokémon
Height 0.9 m (2'11")
Weight 45.5 kg (100.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
8 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Supersonic
55% 20 Confuses the target.
16 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Screech
85% 40 Lowers the target's Defense by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
32 Acid Armor
20 Raises the user's Defense by two stages.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
40 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
44 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
8 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Supersonic
55% 20 Confuses the target.
16 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Screech
85% 40 Lowers the target's Defense by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
32 Acid Armor
20 Raises the user's Defense by two stages.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
40 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
44 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Acid Armor
20 Raises the user's Defense by two stages.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Confuse Ray
100% 10 Confuses the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Knock Off
65 100% 20 Target drops its held item.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Confuse Ray
100% 10 Confuses the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Knock Off
65 100% 20 Target drops its held item.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 40
Attack 40
Defense 35
Sp. Atk 50
Sp. Def 100
Speed 70
Total 335

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x