
Ruby
MACHAMP has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This POKéMON tends to leap into action before it thinks.
Sapphire
MACHAMP is known as the POKéMON that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
Emerald
It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.
Firered
Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
Leafgreen
Its superpowerful punches are said to knock the victim flying clear over the horizon.
Pokédex Data
Classification
Superpower Pokémon
Height
1.6 m (5'03")
Weight
130.0 kg (286.6 lbs)
Held Items
Focus Band
5%
Training
EV Yield
+3 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
13 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
22 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Vital Throw | 70 | — | 10 | Never misses. | |
41 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
51 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
13 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
22 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Vital Throw | 70 | — | 10 | Never misses. | |
41 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
51 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
13 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
22 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Vital Throw | 70 | — | 10 | Never misses. | |
41 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
51 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
90
Attack
130
Defense
80
Sp. Atk
65
Sp. Def
85
Speed
55
Total
505
Type Defenses
(vs. Gen 6+ rules)