Red/Blue
Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
Yellow
One arm alone can move mountains. Using all four arms, this POKéMON fires off awesome punches.
Pokédex & Training Data
Classification
Superpower Pokémon
Height
1.6 m (5'03")
Weight
130.0 kg (286.6 lbs)
Abilities
N/A in Gen I
EV Yield
+3 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Pokédex Numbers
Kanto (R/B/Y)
#068
Johto (G/S/C)
#142
Hoenn (R/S/E)
#075
Sinnoh (D/P)
#042
Sinnoh (Plat.)
#042
Johto (HG/SS)
#144
Kalos (Coastal)
#059
Hoenn (OR/AS)
#077
Alola (S/M)
#097
Alola (US/UM)
#119
Galar (Sw/Sh)
#140
Hisui
#156
National
#068
Held Items
None in this generation.
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 20 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 25 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 36 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 44 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 52 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 20 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 25 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 36 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 44 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 52 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
90
Attack
130
Defense
80
Sp. Atk
65
Sp. Def
85
Speed
55
Total
505
Type Defenses
(vs. Gen 6+ rules)