Red/Blue
Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.
Yellow
The belt around its waist holds back its energy. Without it, this POKéMON would be unstoppable.
Pokédex & Training Data
Classification
Superpower Pokémon
Height
1.5 m (4'11")
Weight
70.5 kg (155.4 lbs)
Abilities
N/A in Gen I
EV Yield
+2 attack
Catch Rate
90
Base Friendship
70
Growth Rate
medium slow
Pokédex Numbers
Kanto (R/B/Y)
#067
Johto (G/S/C)
#141
Hoenn (R/S/E)
#074
Sinnoh (D/P)
#041
Sinnoh (Plat.)
#041
Johto (HG/SS)
#143
Kalos (Coastal)
#058
Hoenn (OR/AS)
#076
Alola (S/M)
#096
Alola (US/UM)
#118
Galar (Sw/Sh)
#139
Hisui
#155
National
#067
Held Items
None in this generation.
Game Locations
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 20 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 25 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 36 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 44 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 52 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 20 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 25 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 36 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 44 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 52 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
100
Defense
70
Sp. Atk
50
Sp. Def
60
Speed
45
Total
405
Type Defenses
(vs. Gen 6+ rules)