
Red/Blue
Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.
Yellow
The belt around its waist holds back its energy. Without it, this POKéMON would be unstoppable.
Pokédex Data
Classification
Superpower Pokémon
Height
1.5 m (4'11")
Weight
70.5 kg (155.4 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Kanto Victory Road 2 1f
- Kanto Victory Road 2 2f
- Kanto Victory Road 2 3f
Training
EV Yield
+2 attack
Catch Rate
90
Base Friendship
70
Growth Rate
medium slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
20 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
25 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
36 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
44 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
52 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
20 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
25 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
36 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
44 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
52 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Fissure | — | 30% | 5 | Causes a one-hit KO. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
100
Defense
70
Sp. Atk
50
Sp. Def
60
Speed
45
Total
405
Type Defenses
(vs. Gen 6+ rules)