
Ruby
MACHOKE’s thoroughly toned muscles possess the hardness of steel. This POKéMON has so much strength, it can easily hold aloft a sumo wrestler on just one finger.
Sapphire
MACHOKE undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this POKéMON heads to the fields and mountains to exercise and train.
Emerald
A belt is worn by a MACHOKE to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt.
Firered
Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.
Leafgreen
Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.
Pokédex Data
Classification
Superpower Pokémon
Height
1.5 m (4'11")
Weight
70.5 kg (155.4 lbs)
Held Items
Focus Band
5%
Game Locations
- Cerulean Cave 1f
- Cerulean Cave 2f
- Cerulean Cave B1f
- Kanto Victory Road 2 1f
- Kanto Victory Road 2 2f
- Kanto Victory Road 2 3f
- Mt Ember 1f Cave Behind Team Rocket
- Mt Ember Inside
Training
EV Yield
+2 attack
Catch Rate
90
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
13 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
22 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Vital Throw | 70 | — | 10 | Never misses. | |
41 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
51 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
13 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
22 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Vital Throw | 70 | — | 10 | Never misses. | |
41 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
51 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
13 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
22 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
33 | Vital Throw | 70 | — | 10 | Never misses. | |
41 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
46 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
51 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
100
Defense
70
Sp. Atk
50
Sp. Def
60
Speed
45
Total
405
Type Defenses
(vs. Gen 6+ rules)