Machoke
Black/WhiteBlack 2/White 2

It happily carries heavy cargo to toughen up. It willingly does hard work for people.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex & Training Data

Classification Superpower Pokémon
Height 1.5 m (4'11")
Weight 70.5 kg (155.4 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #067
Johto (G/S/C) #141
Hoenn (R/S/E) #074
Sinnoh (D/P) #041
Sinnoh (Plat.) #041
Johto (HG/SS) #143
Kalos (Coastal) #058
Hoenn (OR/AS) #076
Alola (S/M) #096
Alola (US/UM) #118
Galar (Sw/Sh) #139
Hisui #155
National #067

Held Items

None in this generation.

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
13 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
19 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
22 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
32 Vital Throw
70 — 10 Never misses.
36 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
40 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
44 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
51 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
55 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
13 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
19 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
22 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
32 Vital Throw
70 — 10 Never misses.
36 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
40 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
44 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
51 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
55 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 80
Attack 100
Defense 70
Sp. Atk 50
Sp. Def 60
Speed 45
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x